Allocation of Players to LARPs

Pre-Registration
1. The potential players, having ample time to digest exactly what games they want to play, fill out a simple webform which states in order of preference, the games that they want to be considered for. Those without Internet Access may wish to ask friends to submit individual forms on their behalf. Anyone doing so must agree to be that person's subsequent email contact point for the writers and LARP Coordinator.

2. The webforms are registered in order in which they are received.

3. The player who submitted the first list is assigned a place in their 1st choice game. That choice is ticked off their list and their name added to the sign up sheet for that game. Their list is then placed at the bottom of the pile.

4. The NEXT list to be received then gets their 1st choice game and so on, until all the submitted lists have their 1st choice assigned to games.

5. If a person's 1st choice game has become oversubscribed then the person's list is consulted and the next choice where spaces are available is automatically allocated to them. They are then placed to the bottom of the pile as before.

6. Once each person's form has had a game allocated from it, the process then begins again with the first list received. That person is allocated a place in their next available preferred Game (which of course may not necessarily be the choice which was next on the list if that game is already oversubscribed). This continues until all the spaces are filled in the games, the players reach their ideal amount of games etc.

7. Once the process has ended the writers are given the listing of the players in their game by email. The players are included by 'cc' and this forms their notification of their place in that game.

Lottery Selection At The Event
Writers have the option to fill remaining spaces in their LARPs at the event, or may wish to pre-specify a number of spaces to be held over until then (see Terms and Responsibilities ii. Above). In this instance the procedure is as follows:

1. Application for these spaces is via a signup sheet giving details of the LARP, the number of remaining spaces within it and the time when the Draw for these spaces will take place. This will be displayed as soon as possible after the beginning of the event.

2. A Lottery will take place for these spaces at a point and time determined by the writer and LARP Coordinator and a finalised list of players will be produced and displayed soon after.

LARP Schedule Release

31 October

LARP Pre-registration

Opens: 8pm on 24 November (via the form on this page)
Closes: 7 December

LARPs

Victoria Junction - All Change Please! (20-25 players) by Peaky Games
Slot: 6 (Friday Afternoon)

The sleepy junction station at Temple Normaton, where the privately owned Woodthorpe Junction Railway meets the North Midlands Railway, has become a hive of activity today as it prepares for the arrival of Her Imperial Majesty Queen Victoria.

Her Majesty is expected to have a meal at the Railway Hotel prepared by the celebrated chef Alphonso O'Brien before travelling on to lay the foundation stone at Duckmorton Hospital.

Hotel manager Henrietta Loverage is understood to be preparing for the Royal entourage to be accommodated overnight should they be delayed at the Hospital, supported by her outstanding concierge Archibald Albright.

Bernard Perks, Station Master, has spent hours preparing the station gardens for the visit. The floral display of the Royal Crest is particularly splendid.

The General Manager of the North Midlands Railway, Wilbert Vere, arrived this morning to ensure nothing goes wrong.

Local magistrate and landowner Lady Augusta Woodthorpe will greet Her Majesty and welcome her to Temple Normanton.

This is a horde game which will have 6 cast characters who will remain as the same characters throughout the game and then a horde group who will play roles for as little as 30 seconds up to an hour or so, as passengers, hotel guests, and assorted others, who give the railway and hotel staff a few problems to deal with!

Blood Summoning (20-25 players) by the Goblinz
Slot: 7 (Friday Evening)

Snatched from your own reality by powers unknown, you awaken in a labyrinth of dark passageways, full of strange sounds, smells and sights. But amidst the darkness there is light - one room, one place where you might find the answers you are looking for. Some might be afraid to step forth and seek those answers, but then why should you be afraid of anything?

Because after all, vampires know no fear.

A LARP bringing together fictional bloodsuckers from every milieu - snarling sepia fiends, trenchcoated blondes, monochrome vampires with enormous eyebrows, waistcoated snobs, heroic good guys and even cool teen vampires with deformed haircuts. They're all here, and they're all getting hungry...

Diamond Geezers (10 players) by Peaky Games
Slot: 11 (Sunday Morning)

"The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames.

If you have any information as to their whereabouts call Crimestoppers on 0800 555 111."

The governor Mr Jackson told you to come to meet him early at the lock up, because you're the only one he trusts, but when you got there he was brown bread. You've got just three questions. Who killed him, who will take over the gang, and most importantly where's the bloody loot?!

Borrowing heavily from the universe of Lock Stock and Two Smoking Barrels, Layercake and Snatch, this short and potentially rather silly game gives you the chance to release your inner East London Gangster.

WARNING - there may well be character death in this game. Shooters'll be provided by the management. Players must be over 18.

Tabula Rasa (12 players) by Rachael & Hanbury Hampden-Turner
Slot: 5 (Friday Morning)

In the year 2114, a spaceship set out from Earth, on a mission to colonise a planet away from the troubles of a planet now almost out of resources. A year later, its crew awoke to find themselves in the crashed remains of their colony ship and back on Earth, with no memory and no clue as to their own identities or how they came to be there. The main crewmembers are now living on a remote island, where they have met up with an investigation team sent by the Earth's government. This team have two main objectives; firstly, to re-educate the crew to enable them to resume their lives, and secondly, to discover what happened to them in the intervening year.

The Stars Are Right (30 players) by Wylde Deluzion
Slot: 10 (Saturday Evening)

"Beyond a gulf in the subterranean night a passage leads to a wall of massive bricks, and beyond the wall rises Y'Golonac to be served by the tattered eyeless figures of the dark. Long has he slept beyond the wall, and those which crawl over the bricks scuttle across his body never knowing it to be Y'Golonac; but when his name is spoken or read he comes forth to be worshipped or to feed and take on the shape and soul of those he feeds upon. For those who read of evil and search for its form within their minds call forth evil and so may Y'Golonac return to walk among men..."

Revelations of Glaaki, Volume 12

Y'Golonac sits imprisoned behind a wall of bricks, waiting for the moment when the stars are in alignment. Over countless years, his followers have spread globally, biding their time and waiting for the right moment. The cults of Y'Golonac have risen in mortal society, gaining power, status and wealth, silencing those that oppose them. But nothing is ever simple - with centuries of theological disputes, power plays and races to find ancient relics, the cults have had ample time to build up some very long-standing grudges.

But now, the moment has come. The stars are right and Y'Golonac is waiting. At a hidden location, the many cults of Y'Golonac have come together to complete the ritual and free their god from his long imprisonment. But putting aside those old grudges and differences will not be easy. With this much antagonism, will Y'Golonac be condemned to another millennia of imprisonment?

Wylde Deluzion presents a Call of Cthulhu game of grudges, deceit and Great Old Ones.

This game is for 30 players and will involve the use of strobe lights and other special effects. Please let us know if you have any sensisitivities.

This Day A God Dies (20-25 players) by the Goblinz
Slot: 4 (Thursday Evening)

The Covenant of the Gods states that every one thousand years, the deities of the world must step outside of Time and gather before the scrutiny of The One. He will choose one deity to be removed from the pantheon, and replaced by an aspiring mortal. He will also strip lax deities of parts of their aspects that they have not properly fulfilled and gift them to deserving rivals.

The gathering is always full of intrigue and deception as the deities vie for The One's favour and strike at their rivals' mortal worshippers in order to reduce their power. Nations fall, temples burn, and, most important of all, on this day a God dies.

A LARP for 20-25 players who've always fancied having their own religion. Literally.

Photos from previous Conceptions...

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